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War Zone: Indoor CQB in Hong Kong


Offerings

War Zone offers a variety of different game modes and gear, allowing you to book a custom experience tailored to you and your friends’ preferences.

Not sure what kind of indoor CQB suits you and your team?
Here’s a little breakdown of what we offer:

Looking to host your own indoor CQB battle?
You've come to the right place.

Host your battle

Contact for quote!
  • Hosting + Coaching
  • Rental gear offered (mix and match!)
  • Catering services offered

Indoor CQB (close quarters battle) is a great way to get competitive with friends. Exercise your strategic mind and aim in a variety of themed zones that bring immersion to a whole new level.

Whether you’re playing capture the flag, king of the hill, or any other game mode, indoor CQB allows you to have fun in a realistic yet controlled setting. Each team can devise their own tactic before carrying it out on the field, equipped with equipment of their choice.

Offerings

Nerf

(aged 4+)

Perfect for younger kids who want the fun experience of wargame but whose parents want a completely safe environment and activity.

These low-powered blasters have an effective combat range of 10 meters and shoot foam darts.

Nerf
Nerf
Airsoft

Airsoft

(aged 12+)

For those who want to play a more competitive, yet still completely safe CQB, airsoft is ideal. These blasters are suitable for ages 12 up and fire a much more accurate plastic pellet effective at 5-20 meters.

Airsoft

Gel Blaster

(aged 10+)

A step up from our Nerf indoor CQB, gel blasters offer a day of fun for wargame beginners. These have a slightly longer effective combat distance of 15 meters and shoot water BBs that pop on impact.

Gel Blaster
Gel Blaster
Archery Tag

Archery Tag

(aged 10+)

If you want to try your hand at archery tag, our bows have a drawing weight of 20 lbs and are tipped with foam. While offering a different kind of experience to our other indoor CQB offerings, archery tag is still a popular option.

Archery Tag

The Different Indoor CQB Game Modes
to Choose From

It’s not all about what equipment you choose to play with. Different game modes can give you an entirely different experience.

Whether you want to organise a birthday party for your kid, bond with your colleagues, or have a competitive afternoon with your friends, indoor CQB offers an adrenaline-filled day of competitive entertainment.

Team Elimination

// Time: 6 minutes

Two teams start on opposing sides clash for victory in this classic ‘team elimination’, otherwise known as ‘team deathmatch’.

Each person will have 1 life each, and their objective is to eliminate the opposing team. Whichever team sustains the least casualties by the end of the 6 minutes will win the game, a team can also win by fully eliminating the opposing team within the 6-minute time limit.

Capture the flag

// Time: 4 minutes from capture

Two teams rush to capture a flag placed in the middle of the field and bring it back to their spawn and defend it for 4 minutes

Both teams will have 2 lives, both teams’ objective is to capture and defend a flag for 4 minutes. After capturing a flag placed in the middle of the War Zone, the capturer has to bring the flag back to a stand in front of his or her spawn and defend it for 4 minutes.

The other team can attempt to steal the flag back, and whoever is holding the flag at the end of the 4 minute period starting from the initial flag capture, his or her team will win the game.

War Cart

// Time: 10 minutes

Team A rush’s to push the cart to the one side of the map, whilst Team B defends it to the death

Both teams will have infinite respawn, Team A will respawn immediately upon returning to one of their spawns, Team B will have a 10 second respawn.

Team A’s objective is to push a war cart from the car shop towards the wooden side of the map, they can choose to respawn either from the cafè, or the house.

Team B’s objective is to defend the wooden side of the map and prevent the war cart from reaching its final destination, they can’t push the war cart backward. Team B’s respawn is located at the white wall in sakura, they have to count 10 seconds before every respawn.

Nuclear Missile

// Time: 10 minutes

There are two stages to this game mode. The first is stealing the nuclear launch codes from the peach wall in Japan, and the second stage is launching the nuclear missiles from the white wall on the other side of Japan.

In the first stage, Team A has to attack the peach-colored wall in Japan to secure a box, in which their launch codes are placed in the box.

In the second stage, Team A has to attack the white wall in Japan to get to a radio, where they will call out the nuclear launch codes and ultimately launch the missiles.

In this game, Team A will use the method of dynamic respawn as their way of respawning. This means if a teammate dies, they will have to find a teammate who is alive and tap them back into the game.

Team B will respawn in this game by returning to the white wall for a 10-second respawn.

The game announcer will announce which stage they are in as the game proceeds.

Our Indoor
CQB Venue

Our indoor CQB venue is what makes playing at War Zone so immersive. We’ve spent the time and resources necessary to create Middle East and Japan-inspired zones that transport you into the game.

Made with real brick and steel, each area has been designed so that each area has barriers, corridors, rooms, and elevated positions for competing teams to make use of.

Playing at our CQB arena in Lai Chi Kok offers the best of both worlds. Get the immersion, realism, and experience of playing at larger and carefully constructed CQB arenas but the convenience of being just 30 seconds away from the nearest MTR exit and an air-conditioned arena.

Get In Touch

Ready to book and play CQB at War Zone?

Don’t hesitate to get in touch with us or book your experience by filling out our form here.



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