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It’s not all about what equipment you choose to play with. Different game modes can give you an entirely different close quarter battle experience.

Whether you want to organize a birthday party for your kid, bond with your colleagues, or have a competitive afternoon battling with your friends, indoor CQB offers an adrenaline-filled day of competitive entertainment.

We have two types of Game Modes: The Classics and the Field Specific game modes.

The Classics

The Classics are like the OG game modes of War Zone – the ones that kicked off all the fun! They’re the timeless favorites that set the vibe for our wargaming adventures.

GAME MODES

> Team Elimination

Pixel Art - Trophy

Time: 6 minutes

Two teams start on opposing sides and clash for victory in this classic ‘team elimination’, otherwise known as ‘team deathmatch’.

 

Each person will have 1 life each, and their objective is to eliminate the opposing team. Whichever team sustains the least casualties by the end of the 6 minutes will win the game, a team can also win by fully eliminating the opposing team within the 6-minute time limit.

> Rescue the Hostage

Time: 6 minutes

An extraction team has to bring a box of intel out into the resting area, and a team of bounty hunters is tasked with defending the resting area and stopping the extraction team from coming out.

 

The extraction team will have 2 lives each, their objective is to bring the box of intel out into the resting area. The bounty hunters will have one life each, and their objective is to defend the resting area for 6 minutes.

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> Capture the Flag

Time: 4 minutes from capture

Two teams rush to capture a flag placed in the middle of the field and bring it back to their spawn and defend it for 4 minutes.

 

The other team can attempt to steal the flag back, and whoever is holding the flag at the end of the 4 minute period starting from the initial flag capture, his or her team will win the game. Both teams will have 2 lives.

> Capture / Defend the flag

Pixelated Capture the Flag

Time: 6 minutes

Two teams will have to defend a flag placed in front of their spawn for 6 minutes, in those 6 minutes, both teams will have to steal the opposing team’s flags as well as defend their own.

 

Both teams will have 2 lives each and will have flags placed in front of their spawn, both teams have to steal each other’s flags whilst defending their own, once any team’s flag is stolen, the opposing team will win with both flags in their possession.

> Extract the Intel

Time: 6 minutes

An extraction team has to bring a box of intel out into the resting area, and a team of bounty hunters is tasked with defending the resting area and stopping the extraction team from coming out.

 

The extraction team will have 2 lives each, their objective is to bring the box of intel out into the resting area. The bounty hunters will have one life each, and their objective is to defend the resting area for 6 minutes.

Pixel Art - Recording

> Infinite respawn

Time: 6 minutes

Both teams will have infinite respawns! There are no winners, the objective is to spend all of your ammo and have tons of fun in this nonstop mayhem for 6 minutes!

> Trouble in Terrorist Town (TTT)

Time: 6 minutes

The game is a team deathmatch with one traitor on each team, at the 3-minute mark, the traitors go for action, and they would have to kill all of their ‘former’ teammates.

Field Specific

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War Zone is split into two distinct battlegrounds: Afghanistan and Japan. Each area offers its own unique vibes and challenges, with a variety of game modes waiting to amp up the excitement. Get ready to explore the Afghan and Japanese terrains, or some full field madness!

.\Afghanistan

> Capture the Flag LVII

Time: 6 minutes

One team will spawn behind the bank and the other will spawn on the border. Both teams’ objective is to capture and defend a flag for 4 minutes. After capturing a flag placed in the bakery, the capturer has to bring the flag back to a stand in front of his or her spawn and defend it for 4 minutes.

 

The other team can attempt to steal the flag back, and whoever is holding the flag at the end of the 4 minute period starting from the initial flag capture, his or her team will win the game. Both teams will have 2 lives.

> Defend the Border

Time: 6 minutes

A team of border guards have to safeguard the exit of refugees from the War Zone, and a team of terrorists are tasked with capturing these refugees and eliminating the enemy team.


The team of border guards will only have 1 life each and have to defend the ‘refugees’ till the end of the 6 minutes. They are free to choose their starting points anywhere in and behind the border or the former convenience store.


The team of terrorists will have 2 lives, and their objective is to eliminate the enemy team and capture the hostage within the 6 minute period.

.\Japan

> Fort Defense

Time: 6 minutes

A great siege to the fort of the Japan map, the siege team will have a lot of enemies whilst the defending team will only have medics.

 

The siege team will have 5 respawns, however, they are required to go back to their spawn and count 10 seconds every time they respawn. Their objective is to capture the flag and extract it out into the resting area.

 

The defending team will have 1 respawn each, however, they can only respawn when designated medic(s) hold onto them for 5 seconds. Their objective is to defend the flag until the time runs out. The defending team cannot move the flag.

> Conquest

Time: 6 minutes

After raiding the Japanese town, the raiders must loot as much gold as they can, whilst the defenders have to do everything they can to protect their wealth. Gold will be scattered across the floor and different places across the map.

 

The raiders will get 3 lives each, requiring them to go back to their spawn and count 5 seconds every time they die. Their objective is to steal as much gold as they can or eliminate the enemy team.

 

The defenders will spawn behind the tower in the middle of the map. They only have one life each. Their objective is to defend and hold back the raiders until their support arrives. The defending team cannot touch the gold.

Pixel Art - Gold Chest

.\Full Field

> Total Domination

Time: 10 minutes

Both teams start at the same side of the map, their objective is to get to the border and raise their own flag. One flag stand will be placed in the middle of the border, and flags of both teams will be placed next to it.

 

The objective of both teams is to raise their flag and to ensure that their flag is raised until the end of the round. Each person will get 2 lives (1 respawn).